Le Mans Ultimate
Update: May 16, 2026
These are my current settings to run LMU smooth in VR. With the help of Geir Akslen you will have a steady 90 fps most of the time if your setup is close to my specifications. I am not going in depth about each individual setting and the performance difference it brings. Settings are tested with my Windows Mixed Reality HP Reverb G2. To get started you need to install a couple very important programs.Installation
Install the latest OpenXR Toolkit: https://drive.google.com/drive/folders/1lYT8i393Wnvp9L87ICHWdqkezZpujx2vGrab and replace the Toolkits original DLL with OhneSpeed's modded version (download link in video description): https://youtu.be/CieIQ7cE4CU ⚠️ I recommend watching the video aswell. His modifications has legit boosted performance gained from these drop in replacement things to a degree which is quite surprising.As it has no installer, grab and unzip the OpenComposite Launcher to somewhere you can write to without needing administrative privileges (ie. Documents or %appdata%), then open the folder, right click and hold the .exe while moving the mouse to the desktop and release the right mouse button, then click Create shortcut from the menu: https://gitlab.com/znixian/OpenOVR. You will find the download link a bit down on the page.
Settings OpenXR
Under the first tab 'Performance' set Upscaling/Sharpening to CAS, leave rest as defaultUnder tab 'System' set Override resolution to crop2FoV. Now play around with the settings Resolution (per eye). I have it set to 63%. Higher the better but comes with a cost. After that; restart your VR and you are ready to go to LMU ingame settings.
Settings Le Mans Ultimate
VisualsVisible Vehicles: 15Broadcast Visible Vehicles: 15Vehicles Occlusion Culling: OnLive TV Displays: OffMirrors: OnSteering Wheel: OnVertical FOV: DefaultLock Horizon: LowHead Vibration: Off
Virtual RealityHUD Scale: x0.65Menu Scale: x0.70World Scale: x1.00
GraphicsCircuit Detail: MediumTexture Detail: MediumPlayer Detail: MediumOpponent Detail: MediumTexture Filter: X16 AnisotropicTexture Streaming: OnSpecial Effects: LowShadows: LowShadow Blur: FastSoft Particles: LowRain Drops: MediumRoad Reflection: LowEnvironment Reflection: Low
DisplayMonitor: Monitor #1Window Mode: WindowedResolution (mine): 3440x1440Refresh Rate: 100 HzVertical Sync: OffPost Effects: LowFSAA: MSAA 4XFXAA: OffMultiview: OffDisplay VR Mirror: Off
Force feedback
Force feedback settings are highly subjective. These are my settings for the CSL DD 8Nm (ingame and Fanalab).IngameForce Feedback Effects: OnInvert Force Feedback: OffForce Feedback Strength: 78%Force Feedback Smoothing: 5Minimum Steering Torque: 0,0%Additional Force Feedback Effects: 0%Engine Force Feedback Effects: 0%Collision Strength: 50%Steering Torque Sensitivity: 100%Use Const. Steering Force Effect: Off
Fanalab[SEN] Sensitivity: 900 degrees[FFB] Force Feedback Str.: 100%[FFS] Force Feedback Scale: PEAK[NDP] Natural Damper: Off[NFR] Natural Friction: Off[NIN] Natural Inertia: Off[INT] FFB Interpolation Filter: Off[FEI] Force Effect Intensity: 100[FOR] Game Force Effect Str.: 100%[SPR] Game Spring Effect Str.: 100%[DPR] Game Damper Effect Str.: Off[BLI] Brake Level Indicator: Off[SHO] Wheel Vibration Motor: On[MPS] Multi-Position Switches: Auto